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jonathanluitjens

Lunar Lander and Me: A Progression Update

Heya, coming back in after a few days to make a good noteworthy check in of what I've been working on. The next game project was due to be Lunar Lander, and so far, this is probably the fastest and most visually appealing one I feel like I have done, as well as fun to tinker with.


Only a.. roughly 4 days time, and so far I have what I believe is some far progress. Both what the lessons look for, and a little extra to add to it.


Here would be a steady image of the view un-moving for a clearer visual.

And a video for a moving idea of it.

Visually alone there is:

- Animated sky (the stars DO reuse the ones from Spacewar! however for time and resource saving)

- Not one but three added layers of parallax scrolling, the sky itself a bit, background hills, and foreground hills in-front of the play space (tested position to where foreground should never be in-front of any of the playable goal platforms.)

- A multi-sprite consisting animated Lander, with lighting design to make it look natural

- 3-layered particle explosion for if the Lander crashes, and a little effect for when it successfully lands

- 6 messages each for when you either land successfully or crash

- And added sounds additive to the default ones provided for the lesson.


A lot there, however I do still need to check out one little flaw, so it's not really 100%, yet.. maybe closer to 99.6%.

Despite the code being set up, for some reason at least right now despite the velocity, as long as it's aligned on the angle it'd successfully land. When after a certain speed it's meant to crash from too high a velocity, so something will be checked out there.


When it is done it too will go to Itch.io, so will Spacewar!, I may have forgot to with Spacewar!.

Overall, definitely having a good time making Lunar Lander, probably the most fun project of the three so far... 4 if including the platformer tiles from past blog posts, but I don't count that since it's just sprites currently, not far enough in yet.


But maybe give it a day, it'll be probably all fixed and ready to go. And after that, I'll be ready for whatever comes after it, open armed.

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