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Platformer Progress - Test Run of Digitized Model into Sprite, Muffins
Hello again to everyone, so as my last blog post or few made mention, Id been looking into a little bit of the "Donkey Kong Country" route with some props. Where in meaning, I planned to try and make a 3D model and effectively convert animation of it rotating or likewise into a 2D sprite form. The process in which I got to this from last post was.. interesting. So I knew from the start, I wanted to do this in a way I can not throw the style TOO far out of wack with, I wanted
jonathanluitjens
7 days ago3 min read


Platformer Progress - Blender Experimentation, a quick Work-in-Progress of test model
Hello to everyone, got a bit of info on what is going on currently that I will try to be brief on for this post, but detail enough what is going on to not be vague. I believe a bit ago I had mentioned looking into Blender for modelling a few prop items so I can make them rotate better/cleaner. I am starting a bit small, and working on making a Muffin. Made the shape itself intentionally asymmetrical to keep it a bit more "natural" looking, and am hoping when I get to trying t
jonathanluitjens
Sep 252 min read


Platformer Progress - Test Room WIP,
Hello to everybody, Ive come by again with a relatively quick post, as most of what is being done doesn't yet have too much to show yet, but still I will try to make notice of them here. For the part I can delve more into, I mentioned in the past working on a test-room to get my flying enemies in a semi-natural setup. Well there's a room for them that incorporates placing them around and meshing my more natural/dynamic flooring together. I want to implement coins and other ob
jonathanluitjens
Aug 282 min read
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