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Platformer Progress and Side Content - Movement/HUD Planning Sheet, and Practice Side-Work
Hello everyone, and Happy (belated) Holidays, Apologies about it being so long since the last post here, December was occupied with both the Holiday season, and just overall a collection of several issues and emergencies that kept me back a bit, but am here now. While it might not be too much, thought I would still show some of what I got, some planning and some proper visual illustration. Getting the planning out of the way first is two things. First is trying to fix the Div
jonathanluitjens
Jan 162 min read
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Concept Sketching - Level Backgrounds, and how to Worldbuild with Scenery.
Hello once again to everyone, a new post is among us and while I work to try to refine Moof more (some controls feel off and am trial-and-erroring ideas there), I wanted to bring attention to some more attempts of worldbuilding for the world Moof and others are found in. For some of it, I am incorporating a bit of stuff explained in the past when I talked about concept sketching backgrounds for levels, IE: making these into full 1024x boxed renderings, last time this was ment
jonathanluitjens
Nov 14, 20253 min read
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Concept Sketching - Locations, Bright Lights and Carnival Assets.
Hello to everyone again, and Happy Halloween. a new day for a new post is upon us and while it's not the biggest of additions, I wanted to show some of what was being done. More specifically working onto a visual theme I've been wanting to do for a bit, Neon lights in dark, night skies. (Using an image from Google as rough example) That visual of having bright, multicolored lights shining out bright and looking beautiful, I wanted to make a setting with this myself. I had to
jonathanluitjens
Oct 31, 20252 min read
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