top of page

Search


Concept Sketching - Level Backgrounds, and how to Worldbuild with Scenery.
Hello once again to everyone, a new post is among us and while I work to try to refine Moof more (some controls feel off and am trial-and-erroring ideas there), I wanted to bring attention to some more attempts of worldbuilding for the world Moof and others are found in. For some of it, I am incorporating a bit of stuff explained in the past when I talked about concept sketching backgrounds for levels, IE: making these into full 1024x boxed renderings, last time this was ment
jonathanluitjens
Nov 143 min read
Â
Â
Â


Concept Sketching - Locations, Bright Lights and Carnival Assets.
Hello to everyone again, and Happy Halloween. a new day for a new post is upon us and while it's not the biggest of additions, I wanted to show some of what was being done. More specifically working onto a visual theme I've been wanting to do for a bit, Neon lights in dark, night skies. (Using an image from Google as rough example) That visual of having bright, multicolored lights shining out bright and looking beautiful, I wanted to make a setting with this myself. I had to
jonathanluitjens
Oct 312 min read
Â
Â
Â


Platformer Progress - Wall Jump Development Continuation
Hello again, a new week and new post is upon us, and I've been trying to build up more of existing stuff since then, mainly trying to refine the wall-jump mechanic. There is promise so far, the wall jump itself works with the grab, jumping off generally, and the aspect of diminishing jump strength to keep it from being INFINITE and exploitable. However, I also ran into a few snags. The jump off works, but if holding one direction to jump up the same wall, he doesn't turn back
jonathanluitjens
Oct 172 min read
Â
Â
Â
bottom of page