Platformer Progress - Concept Phase, Bestiary Sketches Progress, Moof Sprite Expansion
- jonathanluitjens
- May 2
- 3 min read
Heya once again, back with another entry to my development, apologies in advance if it isn't a lot, a bit of time is being stuck on designing a character who's STILL having complications with their visual look, it's proving to be a pain but I still have some to show anyways.
First is a bit of an expansion to the Bestiary/Gallery sketches, with a few other addons made:

Two boss concepts on the bottom row with George (semi joke one, as he's a standard enemy in a mech, meant to be the very first one) and Valentine (black cat on the bottom-right)
Alongside Seit (top left, shopkeep) and The Shade (normal Enemy type, top right)
Them alongside the ones shown before means I have all but one boss with a form of fullbody/proper design reference in some way, Dominique is the aforementioned pain in the side who's outfit is STILL proving to be a problem.
Don't know for sure what to do for him, this was an attempt but I dont think this is gonna be the outfit shape I'll progress with,

I am still trying to find something right, because the others have something for a theme, he doesn't yet and that's a problem. I am keeping the boots however, but still working him out.
His design choice is supposed to kinda be this "Monster under the Mask" tones, so having covers around scarred areas keeping "normal" detail in the open, I WILL make it work, just a bit of trial and error (and error and error and error and- you get the point)
Unsure if the trenchcoat-y look does it any better either yet, will tinker more.

Seit and Valentine so far don't have the FULL body visible, this is for 2 different reasons. Seit you only see behind a desk and never see the whole figure, realistically I COULD still make the fullbody but this is something I'd have to see about making in full or not, or just have his desk as part of the Bestiary Entry

He DOES in older sketches have a full body to go off of, so this can work out if I wanted.

Valentine ALSO has old sketches that show a full body, but they're only half right now for a few different reasons.

Primarily on my end it's that they're still getting a pose decided on if scrolling up to the current sketch shows, but also the fact that VALENTINE IS TALL

Valentine is EASILY a solid 8 feet even, so realistically also could be zoomed out to show legs and all, or emphasize the height by not even being fully in frame.
Alongside all that tangent going on, am also working on the material for Moof himself
One important one, one thing he's been needing, a ref sheet.

Not the farthest in but I need something for his color palette and something less all over and moving so he's easier to look at and draw with.
Alongside a Ref Sheet, one of his oldest animations in sprite form never got the 2nd half to it, and currently trying to fix this, still missing 1-2 frames instead of about 6, a Walking animation.

ONLY missing the rise of his right leg to loop fully back to the first frame shown.
The idle also is attempting to get an animation when left idle long enough, buuuuuuuut I feel like this is the roughest thing I have right now, and I have better ideas I want to test anyways.

If I am bad at any (two) things, it is audio creation, and time management, I keep going through multiple things all at the same time which is trickier than it needs to be, but doing what I can.
Trying what I can, and will try to have more to show when I do, but for now at least, that'll be all from me for the time being.
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