top of page
Search
jonathanluitjens

Platformer Progress - Some Small..ish Issues, Sliding and Other Game-Based Problems

Heya everyone, sorry in advance for possibly a small post, there's been less progress, and more a slight concern to stuff I've been working on, today's a post about glitches and errors.


Recently I've compiled a list of these problems, problems which have been giving more or less troubles to fix, but troubles none the less, things like: - The base enemies not turning around or moving if more than one is trying to turn around from colliding with a wall

- Moof getting weirdly stuck in the jump-through platforms by reasons I have no idea about

- Moof's sliding sometimes not letting him walk after it ends, only able to move off the momentum of a jump-dive, or a slide, but if he stops he can't walk.

- Moof being hit to trigger the animation and knockback not.. knocking back, and by extension not really triggering the animation frame either in a noticeable way, it almost seems like it does for a millisecond then just stops

- And maybe not a bug more wrong implimentation potentially, but the Spikes item hurting Moof from the sides too when it should be just the top


It's a less than ideal situation, and I'm currently trying to get it fixed to.. mixed results, even contemplating if I should replace his slide with something else or just remove the ground function of the button outright if nothing else works.


Moof is running into some issues and I hope it's nothing that can't be solved easy enough. However, to tell about how that is gonna go will come in time, so I'll update more later, until then though, that'll be all from me.

1 view0 comments

Opmerkingen


bottom of page