Platformer Progress - WIP Reshading Continuation, Plans for Sketching Poses to use in Newer Sprites
- jonathanluitjens
- Mar 21
- 2 min read
Heyo to everyone once again, I'm here with a quick ish update regarding the visual process for my platformer project.
Not the most to delve into, as things like the tile-system is getting set-up fully still, but what can be shown is the re-shading of the Moof sprites.
Before I mntioned redoing the shading to roughly be more akin to celshading, a sharper tone of colors meant to highlight the lighter blues more, and be easier to tell in the more detailed by contrast backgrounds.

As of now, this is the progress on that.
Pink is already done reshading,
Green is currently in progress,
and Blue is the in-use sprites that need to get re-shaded.
The un-highlighted ones are unused at the moment or have plans to be replaced outright.

This should show better in backgrounds with more depth to them like this.

Alongside this I am also attempting to make poses for sprites he currently has placeholders of or no sprites at all, prior showings have examples of what I am going after.

However making something in character for a goofy fella like him can prove.. tricky at times.
He is mainly missing three things I can think of:
bouncing off a spring/enemy
a proper idle
and clinging to the side of a wall
Other poses are experimental but those are mainly the "main importance" ones for him.
I'm doing what I can to make him work and be lively.
Pose spriting for Moof and the other characters of importance, landscape designing, and UI experimentation are all currently on the to-do list for me right now, where I'm doing the most I can to balance all of these.
This is something that only progresses in time however, so I'm doing what I can, for now though that'll be all from me.
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