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Platformer Progress - SOME Dive progress, lingering bugs and issues to be fixed however.
Hello to everyone, sorry for the lack of recent posts, a mix of a lot of trial and erroring game factors, and some irl conditions kinda came in the way. However, am here to show a bit of what is directly going on as of the moment. Text itself funny enough may not be too long, however it is something I made mention of a few times in the past, a Dive for the Moof. For those who aren't familiar with it, this dive for some reason has a history of events to it, a lot, if not all o
jonathanluitjens
Mar 202 min read


Platformer Progress - Wall Jump Refinement, Fastdrop, and Code Refinement/Organization
Hello to everybody, new week is a new time to show work done, and this time around is not much on the visual side but more coding focused, attempted at least. In my Platformer project (name pending) I've been stuck for a while on trying to make the coding a universal batch first and foremost before moving to stage specifics, and while some areas are still finicky because I'm not the MOST in-depth at coding (Diving refuses to work at all, and some small oddities exist like one
jonathanluitjens
Feb 133 min read


Platformer Progress and Side Content - Movement/HUD Planning Sheet, and Practice Side-Work
Hello everyone, and Happy (belated) Holidays, Apologies about it being so long since the last post here, December was occupied with both the Holiday season, and just overall a collection of several issues and emergencies that kept me back a bit, but am here now. While it might not be too much, thought I would still show some of what I got, some planning and some proper visual illustration. Getting the planning out of the way first is two things. First is trying to fix the Div
jonathanluitjens
Jan 162 min read
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