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Concept Sketching - Locations, Bright Lights and Carnival Assets.
Hello to everyone again, and Happy Halloween. a new day for a new post is upon us and while it's not the biggest of additions, I wanted to show some of what was being done. More specifically working onto a visual theme I've been wanting to do for a bit, Neon lights in dark, night skies. (Using an image from Google as rough example) That visual of having bright, multicolored lights shining out bright and looking beautiful, I wanted to make a setting with this myself. I had to
jonathanluitjens
Oct 31, 20252 min read
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Platformer Progress - Wall Jump Development Continuation
Hello again, a new week and new post is upon us, and I've been trying to build up more of existing stuff since then, mainly trying to refine the wall-jump mechanic. There is promise so far, the wall jump itself works with the grab, jumping off generally, and the aspect of diminishing jump strength to keep it from being INFINITE and exploitable. However, I also ran into a few snags. The jump off works, but if holding one direction to jump up the same wall, he doesn't turn back
jonathanluitjens
Oct 17, 20252 min read
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Platformer Progress - Wall Jump WIP, Jump-Limiter and SOME pushback off jump
Hello to everyone here, new blog posts are upon us again, I have not all TOO much to delve into just yet, as most of it is just trying to...
jonathanluitjens
Oct 3, 20252 min read
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