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Platformer Progress - Wall Jump Development Continuation

  • jonathanluitjens
  • 7 hours ago
  • 2 min read

Hello again, a new week and new post is upon us, and I've been trying to build up more of existing stuff since then, mainly trying to refine the wall-jump mechanic.


There is promise so far, the wall jump itself works with the grab, jumping off generally, and the aspect of diminishing jump strength to keep it from being INFINITE and exploitable.


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However, I also ran into a few snags.

  • The jump off works, but if holding one direction to jump up the same wall, he doesn't turn back around making re-grabbing a problem mainly, I am stuck on this one currently.


  • The jumps I need to change to be on PRESS of a key, not infinitely doable on frame 1 while HOLDING the key, this is a universal issue and should be a quick fix.


  • But also I need to still apply the dive off a wall jump, make Moof able to stylize off a wall jump, which most of that is just connecting booleans and other code which I only just have yet to do, so a minor issue at worst.


I tested it and the jump off itself (with no keyboard interaction) makes Moof go roughly 1.5 to 1.75 tiles out. Wondering how this can be useful because making it longer with no interaction just is not happening at the moment it seems.


Current goal is making this sync with the dive to have Moof be a bit more fluent and flashy in his motions. Able to use vertical and horizontal motions in the air but not making him RELY on it, just a silly guy bouncing around while being mostly grounded in terms of movement.


And also to make a specific animation when jumping off the wall, MAYBE.

He's had sketches in the past, maybe can work with the very top-right one?

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Stylish but not flying wall to wall chaotically is probably a good way to put it.


It's not the most to show, as it'll be hopefully a big burst of "this function works and here is how" that I want to be able to do in the near future, but I am still trying what I can where able.


Coding ain't my main thing, and it may be slow, but I wanna make it work.

I want to be able to show more, but that's only able to come in time, will try where I can, but unfortunately, that will have to be all from me for the time.

 
 
 

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