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Platformer Project - Airborne Enemies, Color Coding and Movement Pattern Trial Run

  • jonathanluitjens
  • Jul 31
  • 2 min read

Hello once again, sorry for the gap of time between posting last to now, had a few increasingly concerning PC involved issues that should be remedied by now, so that means I can actually show off what is being worked on right now.


The short form is starting to get the enemy types put in, which most of that is just about getting it's code lined up how I want it to act, doing this one enemy at a time, and I've chosen to start with the flying ones.


Flying entities can have, understandably, many kinds of movement patterns, but I am going to keep them relatively easier ended (for the time being at least), and doing four kinds. But I didn't want them to just move different, I figured some SLIGHT visual differences could help eyeing the kind of entity they are.


Long story short, I color coded the straps for them.

All for Stationary, Vertical, Horizontal, and Orbiting.

All I needed to do was edit the color palette a little, no harder changes needed but still shows difference with more subtlety. Almost like the Koopas of Mario World thinking about it now.


Not EVERY enemy type is gonna be like this, but figured I'd show it off cause they're one of the few that will.

I want to delve into getting more of the other enemy types, both grounded and the more specialized types in mind. But unfortunately I can't show them in action yet as that takes time that is not open now.


I however CAN show some of their sprite work, which I may try to touch up some of soon.


I can show more hopefully as time goes on, but that is not now.

So for now at least, this will have to be all from me for today.

 
 
 

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