Platformer Progress - Test Room WIP,
- jonathanluitjens
- 4 days ago
- 2 min read
Hello to everybody, Ive come by again with a relatively quick post, as most of what is being done doesn't yet have too much to show yet, but still I will try to make notice of them here.
For the part I can delve more into, I mentioned in the past working on a test-room to get my flying enemies in a semi-natural setup.

Well there's a room for them that incorporates placing them around and meshing my more natural/dynamic flooring together. I want to implement coins and other objects to make a small proper mini-course of sorts in.
The mentions of coins and pickups however gets into the parts I don't really have much yet to show for.
I might be looking into learning a BIT of Blender soon.
Idea is I am gonna try to go the course of how Donkey Kong Country has before me, but only for some objects. Where they digitized 3D models into sprite form, but I want to do this mostly for specific objects.
Currently my main goal for this is to use it on choice objects, like the main Muffin currency objects and the five big coin pieces (pictured below) for a smoother rotation for them.
The 2D attempts at these work, but I feel like I could be doing them a bit... better, you know?

Should it go well enough, if the non-sentient objects transition well to this idea, the end goal will be to make Seit in his shop even more uncanny by having him be the only character rendered in via this method.


His face might be hard, in theory, but with no arms, simple enough hands, a cylindrical body, and a mostly seen one angle anyways face, he gives me SOME hope that if I get Blender down, he will hopefully go relatively smoother than some of my other options would.
I want to have confidence in this, so will try to look it up more soon, shouldn't be TOO bad I want to hold hope for as my goals for this so far are.. relatively easy ones I think, aside from the LAST one.
But I will update with the results when I can, for now at least, this will have to be all from me for the time being. I hope to show more than this next time.



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