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Concepts and Art-Pieces: Dynamic Practice and possible Moof Reference Sheet

  • jonathanluitjens
  • Sep 19
  • 2 min read

Hello to everyone, apologies in advance that this isn't DIRECTLY an update about the Moof Project, am figuring to fix some issues at the moment of which I can hopefully delve more on soon. But I still have a bit to show in the meantime.


Most of this will be sketch concepts of various purposes, first one being attempts at dynamics.


I've used Dial mostly for these because he's got a more normal body proportioning than someone like Moof or Dominique's smaller builds, or Ashra's longer arms would give.

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One level theme that was being considered, unsure how used if I do, in a tower being placeholder named "Caterpillar Babylon"

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Got a small bit of dynamics in character design between the normal and spookier stuff with a Rat I think I've shown before, but not for the game project specifically in Rilux.

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A bit of costume practice for making flashier stuff in this, which for some reason the premise was making something based on a Straitjacket's esthetic.

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And something on the lighter silly end of things, a meme remake based on a Spongebob frame.

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The side by side for comparison

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And yes, I DID manually fix the background to be empty and ready for anyone to use also.

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Consider this a bit of practicing image editing for a few pieces I may talk about down the line.


I would show more of the project itself,

However, there's been a few problems keeping me from updating as the stuff I want to update on isn't exactly going smoothly.


The wall jump ain't jumping more than once for some reason, not pushing outwards no matter what physics forces I apply, and making the physics of the playable Moof just ain't feeling right, be it falling speed or running or likewise it keeps feeling off.


I am trying where I can, but for now at least unfortunately that'll have to be all from me for the time being, will try to do more hopefully for next time if I can fix the above mentions.

 
 
 

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