Platformer Progress - Blender Experimentation, a quick Work-in-Progress of test model
Hello to everyone, got a bit of info on what is going on currently that I will try to be brief on for this post, but detail enough what is going on to not be vague.
I believe a bit ago I had mentioned looking into Blender for modelling a few prop items so I can make them rotate better/cleaner. I am starting a bit small, and working on making a Muffin.

Made the shape itself intentionally asymmetrical to keep it a bit more "natural" looking, and am hoping when I get to trying to get it's rotation frames down, that these shapes will be visible enough to make the effort warranted.
As of the moment am going over getting the textures down, and that part is a bit off to look at, but I am working out the issues currently.
I'm using something quick to test out a rough idea, before I make something cleaner when I know what tile goes where. So please do excuse for the time it looking thrown together.

If I can get this down and looking good, when it is done, I will also be planning to make the Big Coin object and it's broken pickup segments afterwards, shown below.

It could be more than it is, but I AM learning an entirely new program for an art form I never touched much into aside from some experimentation years ago, so I am trying to make it work.
Hopefully I can show more of this in effect, but that will however be a bit of time before I can which is a later thing to do.
So for now at least, that will have to be all from me for the time being.




Comments