Platformer Project - Wall Jump WIP and V3 Moof for updated Land-structure System
- jonathanluitjens
- Sep 5
- 2 min read
Hello again to everyone, a new blog week means another chance to get some idea of what is being worked on out there.
Currently I've gotten some setup to a proper debug room that should be accessible for a playable beta some time in the future, layout to stay the same but likely to expand in size if needing more groungs for testing movements.

It's mostly simple stuff, general curving landmass, some solid straightforward floor, and you'll notice likely the columns of walls on the right half of the room in various lengths apart. This is for a reason.
I mentioned a bit back I think about wanting to add something about Wall Jumps to the Moof movement lineup, and well this will hopefully be able to test that out.

I have them spaced out to test closer tighter wall gaps, as well as farther ones, because I want to see the speed of the jumps from these when able, as well as the limiter mechanism being worked on to keep it from being absolutely broken.
The grab on itself works, there IS a few.. issues being worked out.

Primarily, if you jump at the wall point blank he slides UP the wall doing the animation, this is an easy fix I just kinda blanked on doing of making it require downward motion.
One situation of needing to make the jump off itself, it works ONCE so far but just kinda.. stops adding more on regrabs, which is NOT what I want to have happen. I'm working for something like Smash Bros. does, multiple, but with the return of the height going down each time.
And last issue, he sticks to the sloped geometry ceiling too.. I do not want that either, he does not need to stick to the ceiling just because it's a bit crinkled.
Aside from the issues above, what I have so far DOES work enough, he does stick to the wall while holding towards it in the air, he slides down slower than he would be going just falling (test speed at the moment is a LOT slower just until I make the rest work), and at least the jump after grab works once instead of none at all.. it just goes straight up at the moment, this needs fixing soon too..
BUT it is working enough to refine.
Moof is getting refined and at his potential I want to see in him, the wall jumps, diving, tools simple enough but perfect for a creature who loves to explore like him.
Last thing needs the least explanation, hitboxes.
He's got one, 16 x 40 should be the standard for his animations generally,
Without specialized exceptions like the dive because he's dominantly horizontal in that one,

More work to Moof at least, so there's some positives, and hopefully more to show with this wall jump too if it goes well from where it's at now.
I'd go into more, but that only comes in due time, so for now at least that'll be all from me.
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