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jonathanluitjens

Pong Progression and Side Creations

Long story short, this is how Pong is going.

Short story long, Pong is almost completed, at minimum needing to double check if the speed of the paddles match and collision, but also some stuff that's more personal peeves like the visual design of the paddles themselves, a light trail for the ball, maybe some music if I can make some to fit it, and most likely touching up the background.

(Please ignore the mouse, I forgot to disable the cursor's visibility in OBS)

But at least the base Pong lessons from the Game Gen website are completed for this one, and for the most of it, I'm proud of how it turned out, the background looks good for how it is at the moment, and it plays well in my opinion.

Wanted to go with a sort of neon styled look, so make a pulsating color grid field for the game to be played on, the font also being basically just a neon light font (if not for the pixellation, but that also kinda works out), most likely case gonna edit the paddles to match the black inside, colored outside visual design the edges have. And applied a light color gradient grid inside the dark part of the background to look a bit cooler pretty much.

The reset button wasn't part of the tutorials that I've seen, but I DID feel like adding it was needed in-case somehow one of the players hits the ball in such a way to where the ball bounces from top wall to bottom forever. May not be the BEST workaround, but it DOES work.


The current build of it goes up to 5 points before resetting. Not all too long, but not short either, a good in-between score number, but may bump it up to 7 in later time if felt it'd be needed. For the most part, this is the progression of Pong, however, this isn't everything visual or game design wise. Alongside these lessons is the buildup to another project for use when getting into more detailed games, and within them, platformer games.

A blog post a while back showed some of a tile-set being made, however with a character sprite I test made, felt like the style of the floor could have fit him better, so I went back and tried again with that, and I'd love to believe this looks much better and fitting.


The left uses the older version, the right is my recent attempt.. The blue boy on the top of them shall be explained in detail.. in due time.

Both of them use a solid 64x64 square per tile, so the only change per square is the level of detail put into them. Things like somewhat outlining the pieces, making the rocks more detailed like a cliff side, or darkening and somewhat roughing the Amethyst inside to look like a raw form in the ground go a long way.


This tile-set in particular is gonna be going with this background, of which is also gonna be remade most likely. A city built around and in a mass of crystal, geode, and ore alike.

I'll need to learn to make a map for this piece, less like level building kind of maps, more cartography, the land mass shaping itself. But other than that, the little blue boy in the tile image is gonna be making big trips with little steps (for he is only 3 feet tall). As for now though, that is all of the update I have, so until next time.

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